v0.14.0 · Faction name rules and approved names
October 8, 2026- Faction names now follow the same naming rules as nations.
- Name unlock codes can also be used when founding a faction.
- Nations and factions using an unlock code show an "Approved name" tag, so they aren't reported by mistake.
- Updated the Privacy Policy section on your choices.
v0.13.0 · Rules, Terms and Privacy
October 8, 2026- Added Game Rules, Terms of Service and Privacy Policy pages, linked from the home page, sign-in page and menu.
- Players must be 16 or older.
v0.12.0 · Nation search and walkthrough
October 8, 2026- Treaty and attack target lists let you type a nation's name to find it, or scroll the list.
- Optional walkthrough of the main screens, offered once and available anytime from the ? button.
v0.11.1 · Home page wording
October 8, 2026- Updated the home page introduction.
v0.11.0 · Invite codes at sign-up and name unlocks
October 8, 2026- Invite codes can be entered when creating an account or while founding your nation.
- One-time name unlock codes allow a normally restricted nation name.
v0.10.0 · Invite codes
October 8, 2026- Every nation has an invite code on the Command page.
- New nations that use a code within 24 hours of founding produce 10% more cash and resources for their first 3 days.
- The inviting nation produces 5% more for 3 days; each additional nation invited adds another 3 days.
- Invite boosts apply only to what your nation produces, not trades, plunder or interest.
v0.9.0 · Spies, game emails and reports
October 8, 2026- Spy price now grows with your nation's land: bigger nations pay more per spy.
- Changelog added so you can see what changed in each version.
- Version number shown in the menu and attached to every problem report.
- Report a problem from inside the game; admins can track and update reports.
- Game emails: under-attack alerts, battle results, diplomacy notices and a welcome message.
- Email settings page lets you choose which emails you receive.
v0.8.0 · Intelligence and hidden cities
October 8, 2026- Rival cities show only their name, location and a rough size until revealed.
- Faction members can see each other's city details.
- Train spies and send spy missions to reveal a nation's cities for 3 days.
- Failed spy missions lose half the agents sent, and the target is warned.
v0.7.0 · Faction recruitment
October 8, 2026- Factions choose open joining, applications, or closed recruitment.
- Factions can set a minimum land size for new members.
- Factions hold up to 20 members; capacity upgrades are planned.
- Leaders and officers can accept or decline applications; players can withdraw theirs.
- Faction vault balances are visible only to that faction's members.
v0.6.0 · Fair play and nation names
October 8, 2026- Human verification check for unusually fast or regular activity.
- Fair Play Review for admins to dismiss flags, suspend or lift restrictions.
- Nation names can't be real countries since 1900 or US/Canadian states, provinces and territories.
v0.5.0 · Industry and cities
October 8, 2026- Resources now come from city improvements: farms, oil wells and mines.
- Your capital starts fully developed, with at least 3 farms.
- Improvements can be demolished to free space.
- No limit on cities; each new city costs more to found.
v0.4.0 · Protection and localization
October 8, 2026- New nations are protected for 3 days.
- Losing a ground assault grants 12 to 72 hours of extra protection.
- Numbers and dates use US English formatting.
v0.1.0 · Sovereign March launches
October 8, 2026- Found a nation with a leader, government, focus and military doctrine.
- Live resource growth, world map, market, warfare, superweapons, treaties and factions.
- Classic Atlas and War Room display styles.